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in Standard Definition Character Modeling for Games Video 1 - Applying Color to the Concept Art

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From: JVI
Published on: May 2, 2007 CEST
Running time: 10 min
File size: 29.78 MB
 
Torrent file

This is the first video in my series of video lessons teaching people how to create a video game character. This video deals with the basics of coloring your concept art. This video is a bit over 10 minutes long, and will probably be the shortest video. The other videos will be released as time permits.

The video was encoded using XviD, so you'll need the XviD codec to be able to play the video.

Hope you enjoy!

The other videos are viewable by clicking on my username, or by searching “Character Modeling for Games.”


Production
Director: Mike Jensen
Producer: Mike Jensen
Writer: Mike Jensen
Categories
Categories: Lifestyle , Lifestyle / Education , Video Games , Movies / Short Films
Channels: Animation , Games » Game Technology
> View file
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Screenshots

Character Modeling for Games Video 1 - Applying Color to the Concept Art Character Modeling for Games Video 1 - Applying Color to the Concept Art Character Modeling for Games Video 1 - Applying Color to the Concept Art Character Modeling for Games Video 1 - Applying Color to the Concept Art Character Modeling for Games Video 1 - Applying Color to the Concept Art Character Modeling for Games Video 1 - Applying Color to the Concept Art

Click on a thumbnail above to see a screenshot from the video in its actual size.

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Comments

thumb up Great Work
Ninja Monkey ( 1 year ago on May 14, 2007 12:06 GMT)

Thanks for all of these videos they have been a huge help to me, concept art is one of my bland areas since I cannot draw to save my life, but oh well.

i'll upload as much as I can regarding your work..!!

thumb up Gettin back to traditional
Keifer ( 1 year ago on May 4, 2007 07:59 GMT)

I know some might download this video and think that its not as good as the others. But he is explaining how to make a base to start on. This is VERY important in the overall process of making models for games or movies. Get back to traditional media and sketch a model you want to make on paper, scan it and colour it in. Now you have something to work off of. Instead of doing everything in your mind. This kind of workflow is crucial in getting hired by gaming (or film) companies and should not be overlooked.
He also mentions in one of the videos to keep looking at reference photos of the human structure and muscles. This too is good practice.

Thanks for your videos!! keep up the good work!